
Will show for a few seconds and automatically close.
Added a message when each instance starts showing game name, player nickname, and player number (id+1). Added shortcut on the setup screen to access the player settings faster (player steam ids & nicknames). Cover and background images will now be updated (on screen) when a game has been selected before downloading the assets instead of keeping the default cover and background until another game is selected. Delete cover/screenshots/description/icon path (icons.ini) when a game is deleted from the game list.
Added player steam id format check in settings, can now only type numbers and a message pop up shows if the player steam id length is too short. ForceBindIP will start without the "dummy" launch argument. Added "Game.ForceBindIPNoDummy" => default false. Set the settings window a little bit bigger, it was a bit cluttered after the last additions. Sizable/movable main Nucleus/downloader windows. Reworked the arrows and play button highlighting (buttons will be highlighted now accordingly to the current config step). New patching methods using patterns, see MasterHandler.js inside Nucleus Co-op handlers folder. Fixed the process picker list, it was not fully visible/scrollable. Fixed (for good) goldberg user_steam_id.txt and account_name.txt being edited when goldberg is not used. Microsoft Visual C++ 2015-2019 Redistributable (both x86 and 圆4) You may have to allow Nucleus as an exception before extracting. Note: Some Nucleus Co-op hook dlls and Goldberg emulator, used by Nucleus, can sometimes be detected by Microsoft Defender and other anti-viruses and web browsers: this is 100% a false positive see here and here.
This new version is based off of the Nucleus Co-op Alpha 8 Mod build and features a ton of enhancements.
This is a new and improved official version of the Nucleus Co-op application and is part of the SplitScreen.Me github organization.